Led the UX efforts to develop one of VR’s most popular social networks, acquired by Microsoft
Helped increase site-wide mobile performance on a property with over 1 billion page views per month
Partnered with Exygy on a social tool to help people find new roommates
Developed several Google VR apps to complete the Udacity VR Developer Nanodegree program
Refreshed the brand experience and acquisition UX, paving the way for massive user growth
Improved the product experience to help drive user growth from 80 to 180 million users
I designed several iterations of our mobile app, which allowed users to access VR easily.
The app allowed people to keep up-to-date with activities and friends.
I had to make a UI that worked on touch devices as well as in VR.
For the core VR experience, I developed a menu system that allowed users to connect as friends.
Once the basic features were in place, we experimented with notifications features to keep people engaged.
At FANDOM, I helped design tools that made popular sites like Wookieepedia perform better on mobile.
One of the first things our team tackled was making header information display better on mobile.
We also created tools that allowed content creators to edit content from their phones.
The result of the ‘mobile-first’ approach was page content that was formatted optimally on mobile phones.
I worked with Exygy to design a tool that combined the power of social media with the process of searching for roommates.
The interface allowed users to sign in with Facebook so that potential roommates could discover social connections and other common interests.
As the product designer, I supplied the Exygy team with a complete UI kit as well as flows and other conceptual, interaction design work.
For my final project in the Udacity VR Developer Nanodegree program, I built a game called “Ready Pirate One.”
The game featured a gaze-based waypoint navigation system allowing players to move around a virtual world.
Users navigate around the islands, picking up coins and maps to advance to higher levels.
The winners of the game find themselves surrounded by sparkling treasure...
Early on, I was responsible for our company rebrand (2010) that involved logo design, brand guidelines, and branded product interface.
As my role evolved, I became responsible for the primary product acquisition funnel. As we hired more folks to help, I personally built and managed many websites and product interfaces.
Shortly after the company rebrand, I updated the product interface to reflect the new branding.
The remote client interface featured a simplified UI that users could pair with their PC and access remotely.
I helped integrate web interface directly into the product UI by combining mobile responsive elements with the client app SDK.
The new system allowed users to “upgrade” the content by opting into various options set by the content creator.
The system integrated seamlessly on both desktop and mobile clients.